Friday, March 12, 2010

Online Computer Games Could Encourage Children To Eat Healthy Foods

July 7, 2009 by Karlynn Johnston  
Filed under Featured

Or..you know….we could also just not let our children sit on computers, and instead get them outside and active, involved in sports, and playing with friends. And instead of having computer games teach our kids about healthy food choices, we as parents can do it instead!

Ok, ok, all snarky comments aside, it does remind us once again, that we should be previewing and monitoring what our children are playing/doing online, or watching on TV. I am glad that the study brings to attention the realization that kids can be indoctrinated so easily with the simplest things in games, aka the food. The power of any media presented to them is infinite. So easily those ads for toys can pop up between children’s shows, or one showing delicious junk food being consumed by happy kids. And we all notice these advertisements, even thought they don’t register in our immediate consciousness. In the  study done in the article below, it took only an average of 9 minutes per game, to influence their choices. Nine…..minutes….what this mother could do if I had that power! Mwhahahahaha! Their rooms would be clean and they would never talk back… and… oh hell, who am I kidding. I would settle for indulging in a cup of coffee in the morning that didn’t get cold while breaking up arguments over who gets the only unbroken purple crayon in the craft bins.

From Science Daily:

ScienceDaily (July 6, 2009) — Children who play an online game promoting healthy foods and beverages appear more likely to choose nutritious snacks than those who play a game promoting unhealthy products, according to a new report.

Obesity rates among U.S. children and youth have tripled during the past 40 years, according to background information in the article. “One potential contributor to the rise in obesity is media exposure, primarily because television advertising markets high-calorie foods and beverages that have little nutritional value,” the authors write. “We know far less about how newer media influence children’s food preferences, but Internet use is a very popular activity among youth aged 8 to 18 years. Marketers have taken notice of this online revenue-generating opportunity in which exposure to products costs less than traditional television advertisements and legal restrictions and regulations are virtually non-existent.”

Advergames—online computer games developed specifically to promote a brand, often featuring logos and characters—are present on many food and beverage Web sites. Tiffany A. Pempek, Ph.D., and Sandra L. Calvert, Ph.D., of Georgetown University, Washington, D.C., conducted a study involving 30 low-income, African American children age 9 to 10 years. One group played a game, based on Pac-Man, that rewarded them for having their computer character choose bananas, orange juice and other healthy foods and beverages. A second group played a different version of the same game that instead rewarded consumption of soda, candy bars, cookies and bags of potato chips.

These two groups were instructed to select a snack from among options featured in the game after playing, whereas a third, control group selected a snack and beverage before playing the healthy version of the game. The children reported liking both versions of the game and played for an average of 9 minutes and 32 seconds.

Children who played the healthy version before selecting a snack were significantly more likely than those playing the unhealthy version to choose a banana and orange juice instead of soda and potato chips. “With only 10 minutes of exposure, our results revealed that children selected and ate whatever snacks were being marketed by the advergame, healthy or not,” the authors write.

The findings suggest that public concerns about online games that market unhealthy foods are justified, the authors note, but also that the technology could be used to promote nutritious foods. “Eating patterns established during childhood affect health throughout the lifespan. Thus, it is important that we find ways to promote a healthy lifestyle for our children from an early age, particularly those who come from low-income neighborhoods where the risk of obesity is greatest,” the authors write.

Despite concerns that low-income children do not have Internet access, children in the study reported being online daily or at least several times per week. “Overall, our results suggest that reaching low-income African American children via the Internet is feasible and that the use of advergames is a potential way to alter their eating habits in favor of more nutritious foods,” the authors conclude.

This study was supported by a Reflective Engagement in the Public Interest grant from Georgetown University.

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